In contrast to other games, the series has cartoonish visuals, giving the Mad Max films a unique style and atmosphere. Thus, players can explore further locations, take on tasks from twisted NPCs, murder hundreds of enemies (mostly mutated animals and Mad bandits), and collect weapons that are available everywhere in bulk, varying in terms of random parameters. During such playthroughs, the unique characters' skills become even more important as they complement each other on the battlefield. Unusual hybrids of role-playing games and shooter games can be easily played solo, but the game is most fun when shared with friends. But there is one thing you have to give this team credit for – the Borderlands series. You can dislike Gearbox Software for many things, not least the tendency of its Chief Executive, Randy Pitchford, to blame everyone but his own studio for the failures of his games. Release date: October 2009 (first installment).Platforms: PC, PS4, XONE, PS3, X360, XSX, PS5.When selecting the games for this text, we were guided by two factors – the co-operation in the individual games had to be as enjoyable as possible, and the productions themselves available on any of the current generation devices or modern operating systems. Couch co–op, while it remains in the shadow of its online cousin, is not dead yet - in recent years there have been several games that have made excellent use of this gameplay mode, perfect for playing with a girlfriend or close friends. This article focuses on joint expeditions against forces controlled by AI (or other players). Until a decade ago, however, a "couch" multiplayer mode, in which participants huddled in front of a single screen, fought battles against the AI or faced off against each other. Today, the concept of "multiplayer" is associated almost exclusively remote gameplay, without meeting other people per se. These changes have also greatly affected the way we play with our friends. The growing importance of online aspect of the computer games has brought tremendous changes – from replacement of physical releases by digital distribution, through the renaissance of independent games, to the spread of paid additional content.
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